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Journal > Mimbar Sekolah Dasar > KEEFEKTIFAN MODEL PERMAINAN BOY-BOYAN TERHADAP HASIL BELAJAR TEMA “DIRIKU” SISWA KELAS I SD

 

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Mimbar Sekolah Dasar
Vol 1, No 1 (2014)
KEEFEKTIFAN MODEL PERMAINAN BOY-BOYAN TERHADAP HASIL BELAJAR TEMA “DIRIKU” SISWA KELAS I SD
Article Info   ABSTRACT
Published date:
01 Apr 2014
 
This research is motivated by the importance of integrated thematic learning curriculum themes and 2013 by using the model of traditional games as learning a fun, active, effective and meaningful for students. There are many students who believe that learning in school was just learning in the classroom rigid and monotonous so that students difficult to understand the concept of the teacher taught the material that causes the results low student learning and learning becomes ineffective. Purpose of this study was to determine the effectiveness of the existing models in the game Boy-Boyan integrated thematic learning on learning outcomes theme of "Me". Based on the analysis of data obtained by the price of hypothesis testing tcount 8078 and amounted to 2,021 t table. Because of tcound > t table or 8,078 > 2,021 then Ho is rejected or it can be said that the difference in average initial conditions to the final conditions significantly. The conclusions is there is effectivenes of the models Boy-boyan games in integrated thematic learning in learning outcomes theme of "me" grade 1 SDN Pandeanlamper 5 Semarang.Penelitian ini dilatarbelakangi oleh pentingnya pembelajaran tematik terintegrasi kurikulum 2013 dengan menggunakan tema dan model permainan tradisional sebagai salah satu pembelajaran yang menyenangkan, aktif, efektif dan bermakna bagi siswa. Masih banyak siswa yang beranggapan bahwa pembelajaran di sekolah itu hanya belajar di dalam ruangan kelas yang kaku dan monoton sehingga siswa sukar untuk memahami materi yang diajarkan guru yang menyebabkan hasil belajar rendah dan pembelajaran menjadi tidak efektif. Tujuan dalam penelitian ini adalah untuk mengetahui keefektifan model permainan Boy-Boyan dalam pembelajaran tematik terintegrasi terhadap hasil belajar tema “Diriku”. Berdasarkan hasil analisis data penelitian uji hipotesis diperoleh harga t hitung sebesar 8.078 dan t tabel sebesar 2.021. Karena t hitung >t tabel atau 8.078> 2.021 maka Ho ditolak atau dapat dikatakan bahwa perbedaan rata-rata kondisi awal dengan kondisi akhir signifikan. Kesimpulannya adalah terdapat keefektifan model permainan Boy-Boyan dalam pembelajaran tematik terintegrasi terhadap hasil belajartema “Diriku” siswa kelas 1 SDN Pandeanlamper 5 Semarang.
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