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Journal > KLIK - KUMPULAN JURNAL ILMU KOMPUTER > ALGORITMA BOIDS DAN LOGIKA FUZZY PADA PERGERAKAN DAN PERILAKU NON PLAYER CHARACTERS PERMAINAN BORNEO MISSION

 

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KLIK - KUMPULAN JURNAL ILMU KOMPUTER
Vol 3, No 1 (2016)
ALGORITMA BOIDS DAN LOGIKA FUZZY PADA PERGERAKAN DAN PERILAKU NON PLAYER CHARACTERS PERMAINAN BORNEO MISSION
Article Info   ABSTRACT
Published date:
28 Apr 2016
 
Non Player Characters (NPC) is an important part of a computer game. Selection of independent action can make the game more interesting. The objective of this research is to build a 3D first person shooter game “Borneo Mission” which movement and behavior of NPC with boids algorithm and fuzzy logic. The game was built with Unity 3D. The result, drone movement without boids algorithm flies and rotate independently on its position, but with boids algorithm drone can flies together by separation, cohesion, and alignment to other. Drone behavior without fuzzy logic calculates player distance to drone, if distance less or equal 60 then drone will be attack. Drone with fuzzy logic can decides attack, avoid, or save the transciever. Implementation of boids algorithm and fuzzy logic can increase the complexity, game interest, and willing to return play.

Keywords : First person shooter, boids algorithm, fuzzy logic, 3D game, unity 3D

Non Player Characters (NPC) merupakan bagian penting di dalam sebuah permainan komputer. Pemilihan aksi yang independen mampu membuat permainan menjadi lebih menarik. Penelitian ini bertujuan membangun game first person shooter3D berjudul “Borneo Mission” dimana pergerakan dan perilaku non player characters dengan menerapkan algoritma boids logika fuzzy pada NPC. Game tersebut dibangun menggunakan Unity 3D. Hasil yang diperoleh, Pergerakan drone tanpa algoritma boids hanya terbang berputar secara sendiri pada pos yang telah ditentukan, adapun dengan algoritma boids drone dapat terbang secara berkelompok dengan mempertimbangan separation, cohesion, dan alignment dengan drone lain. Perilaku drone tanpa logika fuzzy hanya mempertimbangkan jarak pemain dengan drone, jika kurang dari sama dengan 60 maka drone akan menyerang. Adapun dengan logika fuzzy, drone dapat memutuskan menyerang, menghindar, atau menyelamatkan transciever. Penerapan algoritma boids dan logika fuzzy tersebut dapat meningkatkan kompleksitas, daya tarik permainan, dan keinginan untuk bermain kembali.

Kata kunci : First person shooter, algoritma boids, logika fuzzy, game 3D, unity 3D.
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